﻿/*
* Copyright (c) 2012 Kyle Hayward
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using OptixDotNet.Math;

namespace OptixDotNetUtils
{
    public interface ICamera
    {
        Vector3 Position { get; set; }
        Vector3 Target { get; set; }
        Vector3 Right { get; set; }
        Vector3 Up { get; set; }
        Vector3 Look { get; set; }

        float Aspect { get; set; }
        float Fov { get; set; }

        float TranslationVel { get; set; }
        float RotationVel { get; set; }

        void Dolly( float x );
        void Pan( float x, float y );
        void Rotate( float x, float y );

        void LookAt( Vector3 pos, Vector3 target, Vector3 up );
        void CenterOnBoundingBox( BoundingBox box );
        void CenterOnBoundingBox( BoundingBox box, float scale );
        void CenterOnBoundingBox( BoundingBox box, Vector3 up, int axis, float scale );
    }
}
